
But Norah did receive some mysterious clues as to his whereabouts through the mail. She’s been sick with a mysterious illness for some time, and determined to find a cure, Harry set out on an expedition to the South Pacific. The island is well detailed and they’ve put a lot of effort into the Polynesian look and feel.If your loved one was sick, would you go to the ends of the Earth to try to save them? I did get some screen tearing in the early chapters though but this seemed to resolve itself later. There are six chapters and I played through the game twice to gain all the achievements. Characters are strong and well developed with wonderful music and sound effects accompanying it. The story is one of the best I have experienced in a puzzle game. The whole game feels mysterious and eerie. Cut scenes are dramatic and have a high production feel. The island setting is beautiful and voice acting is superb. Personally, they hit just the right difficulty level with me and although I struggled, it was immensely satisfying when you reach that Eureka moment. They take a bit of exploration to find the objects needed to provide the clues and when you have all the clues, it takes a fair bit of brain power to work them out. I think most people will struggle with these puzzles. I would have liked the option to have the diary visible alongside the puzzle so that you refer to it and solve the puzzle simultaneously.
CALL OF THE SEA REVIEW FULL
The diary can only be brought up on full screen however which means you are flicking between puzzle and diary. Some puzzles required making notes, even though there is a diary where all important clues and puzzle notes get added. The puzzles were cleverly entwined around the story, which is mostly Polynesian based, and added to the immersion and feeling that the puzzle was part of finding Harry rather than a disconnected puzzle for the sake of it.

One of these puzzles is broken and the other was slightly misleading. I managed to solve them without any guides apart from two. Puzzles were imaginative but quite difficult I thought. It is all cleverly layered and keeps the intrigue high.


Inspecting objects will add to the lore and reveal parts about the story and island. Objects that can be examined will invoke either a text-based summation and/or a voiced comment from Norah. There is plenty of exploration to do, and lots of objects to examine. The game felt like a true adventure where you cared about the characters and you wanted to know what happened to Harry and you wanted Norah to find him. I really enjoyed this part of the game as it made it feel like more than just a puzzle game loosely tied together. There are lots of different types of lore lying around to enforce this notion, from inscribed photographs showing special memories to events in their lives that we witness. The game manages to convince you that they have the perfect relationship and would do anything for each other. Norah and Harry are as deeply in love as the day they met, and this is portrayed wonderfully through voiced cut scenes, and letter correspondence between the two of them.

I really enjoy good character development and the relationship between the two main characters is what drives the story forward. There is even a short, but informative, seven-part prequel story in the news section to wet your appetite and introduce you to the two main characters. The atmosphere is superbly done with layers and layers of lore, intrigue and mystery added to the mix at just the right times. There are lots of interesting achievements to gather, including hidden objects located in some difficult places to find.
